I am a composer, sound designer, and video game audio implementation specialist, experienced in crafting original soundtracks, creating sound effects, and integrating interactive audio systems in Unreal Engine 5 using MetaSounds, Blueprints, and middleware such as FMOD and Wwise.
My goal is to help studios build sonic experiences that elevate their game's identity, guiding the project from the initial musical concepts through to the final in-engine implementation.
Throughout my career, I have worked on projects for PC and consoles such as Crisol: Theater of Idols, Ember Souls, Trapball Adventure, and DECA, handling composition, sound design, dialogue editing, and technical audio implementation.
My background unites solid musical training with a technical game development approach, allowing me to deliver a comprehensive audio solution tailored to the specific needs of each production.
If you are looking for a professional to handle music composition, sound design, and in-engine implementation, I would love to collaborate on your next project.