Horror video game developed by Vermila Studios and published by Blumhouse Games.
My Role in the Project
I contributed to crafting the musical and sonic identity of Crisol: Theater of Idols, from the composition and production of the original soundtrack to the design and implementation of interactive audio systems in Unreal Engine 5.
Music Composition, production, mixing, and mastering of the original soundtrack, along with adaptive music design and music management systems.
Sound Design Creation and editing of sound effects, cinematic audio, dialogue, and subtitles.
Implementation Integration of music and sound in Unreal Engine 5 using MetaSounds and Blueprints.